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Teams are fully described (tap a name for a description, at the top of the page's content links) and ranked by quality.
As new equipment and characters are introduced, this list will be updated accordingly.
Mystical OBJECTIVE – Team Mystisches

Characters in the picture (from left to right):
- Ikaris
- Todespool
- Dormamu
- morgan lefay
- Sersi
This Mystic gear is your answer to everything. You can literally use it on any attack on SIM without any ISO class 8 healer for one of the characters.
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This synergy is so powerful that you can break through any node in any raid without losing HP. Eternals have the best AOE synergy in the game and provide consistent damage against all enemies. The more they kill, the more energy they receive from Deathpool.
Morgan Le Fay will make sure you play first and prevent the most dangerous enemies from using their abilities. At the same time, due to Deathpool, he can use his special at least once per battle to completely heal himself.
Dormammu will offer more consistent gameplay for Mystic's team: you'll revive his attack, defense, haste, and healing. At the same time, it offers additional control: stuns, blocks abilities, removes immunities, etc.
With this team you can play Doom 3 Mystic Nodes on Sim - you get 3 easy wins with no losses including Boss Node.
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Bionic Avengers - Tech Team

Characters in the picture (from left to right):
- hulkbuster
- vivid vision
- Iron Man
- Vision
- Todeslok
The Bionic Avengers are the answer to Doctor Doom's invasion technology nodes.
We've never seen his synergy and efficiency in attacks before. Its main strength is skill power generation, which literally ensures that every skill can be used whenever you want. At worst, each Bionic Avenger in Raids gains 3 energy abilities each turn.
Its incredible sustain is the product of arguably the strongest barrier in the game, provided by Hulkbuster and Viv Vision's ability to heal the entire team when a character is infused with Ability Energy. In other words, Viv Vision heals everyone for at least 45% of their maximum HP each turn. It's crazy, believe me!
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Renaissance - Organic Team

Characters in the picture (from left to right):
- captain carter
- US-Agent
- agent's gift
- winter soldier
- captain America
It's the newest strike team that should be awesome for this game mode, but right now (at the time of writing) we don't have it in the game, so this will be more of a theory than a test and explanation.
They have bio traits, and if we look closely, we can see that they will be better than the current bio attack meta: Web Warriors.
On attacks, your stat boost bonuses are doubled. The respawn gear will have incredibly well-built stats, but not just that.
Let's start with sustain, the most important thing for the attacking team. All skills have low cooldowns; you can use them frequently. This team has a high chance of blocking - your Captain America protector will block everything, and not only that, he has increased the amount of blocking - the damage taken will be minimal.
After the redesign, he will become the best tank in the game. He teased himself every two rounds of three. With Captain Carter and his Acrobatic Justice Special he does 3 moves out of 3 basically all the time. The protection will be up to par, with lots of repellity and UP defense, with a protector capable of taunting all enemies throughout the fight, and with Captain Carter's healing and protection, we can say that his staying power is incredible. .
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Control will be another part where they shine. You have two stuns; one of these lasts two rounds. You can place an ability block on three targets for two turns. And when I say you can do this every three rounds, you'll see how powerful it is. You can also invert buffs and remove them from multiple enemies with a single move. Control - as sustained - reach higher!
And damage!!! Pure good way to get rid of annoying enemies through us. I only have two words for it: Agent Venom. Now, when we look at his stats, we know that he is the second highest character in the game with damage stats. It doesn't have to mean anything, but if we look at his abilities, we can see the Shredder!
Most of his attacks are piercing. He can passively attack enemies anywhere someone from Rebirth is blocking an enemy attack, and this will happen quite often. On a critical hit, he repeats his ult. Not to mention he will always have Offense Up thanks to the Winter Soldier Passive.
Don't get me wrong, Team Rebirth's damage doesn't just come from Agent Venom; Any other character can hit hard and hurt enemies well, but he is the main character if we talk about this team.
So we talked about the three most important things that make a good strike team: Sustainability, Control and Damage. The Rebirth team has all aspects at the highest level.
Soon, three new characters will come into play simultaneously with members of the Rebirth team. You will be introduced to it through the current system of monthly and weekly events. If you don't have them on your priority list, try not to relax on these events and try to collect your shards as much as possible. So if you have resources later, you can build them.
Rebirth will be the best option for bionodes in Doom Raids.
Web-Warriors – Bio-Team

Characters in the picture (from left to right):
- Spider man
- Spider-Man (miles)
- ghost spider
- Scharlacro Spinne
- spider-punk
Unlike other specialized strike teams, Web Warriors don't rely on healing or extra turns. However, the number of buffs they have and the number of debuffs they can place on attacks is unmatched by any other team. Its damage potential is incredible, and when combined with constant CC, its targets are easy to kill, no matter how difficult the attack.
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You start each attack node with Offense Up, 2 Deathproofs, Speed Up, Evade and 2 additional energy skills. This allows them to start any battle with the strongest skills.
Each turn, 2 random Web Warriors gain Dodge. Each dodge will buff them with Offense Up and Speed Up. Each critical hit releases 2 of them from the heal block. Each time a debuff is applied to the enemy, the debuff will be inflicted with Defense Up, Offense Up, Speed Up or Deflection. With each successful attack, each member of the Web Warrior team is healed for 3% of their maximum health...
All of these are just your passive skills on raids with no active skills (heavily enhanced on raids as well). Amazing, right?
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Seed of Death – Mutant Team

Characters in the picture (from left to right):
- Justice
- Psylocke
- Magnetic
- dark beast
- archangel
By far, this is the best attacking team in the game. A team of horsemen is needed to unlock the Apocalypse, so everyone must upgrade them as soon as possible. Death Seed is a team specialized in raids and it is in this game mode that they present the best results.
Dark Beast is one of the most important parts of this machinery. With his passive, he can boost everyone's stats (if they have the proper buff) and make every attacking node trivial.
Archangel is the leader of this team and can control the battlefield by manipulating enemies' speed bars. With this team, you can often find yourself in a situation where the enemies will not play, and your Deathseed members will destroy them. With Archangel's damage potential, taking down enemies will be an easy task.
They have it all: improved stats, passive sustain, lots of ways to control enemies, speed manipulation and power points.
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When we talk about stitches, we have to mention bleeding. There will be a lot of bleeding on your opponents when playing Death Seed and these points will deplete enemies' health in no time.
All members have their roles in the team, I mentioned just two, but believe me, they are all equally important. For example, Psylocke will play last - she's the slowest member of the team, but that's actually really cool because she can remove all debuffs from her teammates (with her ultimate) and set them up to play another round without consequences. .
Magneto can blind all enemies at the start of each fight, because as long as he's on Death Seed's team, he won't have problems with the ability energy needed for his ultimate. At the same time, it draws them all in, making them more vulnerable to primary + adjacent attacks from other Death Seed members.
Nemesis is a healer and team support, but that's not all. He can spread Archangel's buffs to other teammates and deal a ton of damage while stealing and redistributing HP.
Equipment for a win-win situation not only in raids, but also in other game modes. You'll need them, so build and use them.
Incredible X-Men - Team Mutants

Characters in the picture (from left to right):
- obispo
- kitty pride
- Level
- ice cream man
- birthday
Prior to the introduction of the Astonishing X-Men, there was a huge problem with creating a proper mutant strike team. With their introduction, all problems are a thing of the past, and more importantly, the Amazing X-Men have established themselves as a META strike team.
His skill kit is made specifically for raids, but it's all based on Jubilee's passive. Fills all allies' speed gauge when an enemy dies and grants "Help Now" to a team member each turn. Jubilee also allows the Beast to play when an Astonishing member's HP drops below 50%. This generates additional skill energy and is enough for immediate use of healing skills.
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But that's not all: every time Jubilee assists or basic attacks, she blinds all opponents in attacks.
The team's main damage dealer is Bishop, whose role is to be the team's protector despite being a blaster. Bishop is an unorthodox MSF character, but his synergy with Jubilee is one of the strongest in MSF, even outside of attacks.
Other team members are not as important, although they have some powerful skills in attacks. This team's main strength is that they play non-stop until all enemies are dead; they just have to kill first and everything else will be like slicing butter.
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Secret Avengers & Kestrel & Shang Chi - Team Skill

Characters in the picture (from left to right):
- kestrel
- morro maria
- Shang-chi
- sharon carter
- sam wilson
Secret Avengers was clearly designed with one main goal: to be more of a META for raids.
Sam Wilson is an incredible protector. His versatility can also be used outside of the Secret Avengers team (he works with almost all Hero Skills). This makes him an ideal match for Maria Hill and Sharon Carter.
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These two girls are unique in many ways. Maria has the best healing in the game combined with heroes capable of consistent blocks which this team definitely is. Sharon is the offensive version of Yo-yo: a hero who sets the Attack before each turn of any Secret Avenger or Skill Hero.
Kestrel is a natural fit for this team: she's a skilled hero, one of the best damage dealers in the game. It synergizes with Sharon, who has a similar special ability to lower defense on primary and adjacent targets.
Choosing the fifth member of this team may seem difficult, but only one hero has synergy with Secret Avengers and Kestrel: Nick Fury.
Nick Fury gives Kestrel a significant health boost for the rest of the team - he's a skill hero. Her summoning and final work in conjunction with Maria Hill's summoning and healing. More importantly, it copies a wasted amount of buff when using its signature skill.
Still, Nick Fury is not the best option for this team, Shang Chi is. Shang Chi is also a skill character, so he will have all of Sharon's benefits. Additionally, Shang Chi has the highest damage potential of any Skill character. When he hits those points, when he hits with Offense Up, he's crushing. Its final effect on all enemies on the battlefield and its cost is 4 energy. This means that every time Sam uses his special, his Ultimate CD will be ready; you just have to make sure Shang Chi uses his ultimate before Sam uses his special (so you don't waste the energy you get).
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Additionally, Shang Chi's special heals him while dealing significant damage to enemy groups. In short, Shang Chi fits more in this team (if we are talking about raids) than in Heroes for Hire. It's amazing what they can do together.
It is true that you lose the extra healing and protection that Nick Fury can provide, but with Shang Chi you are actually more protected, as killing an enemy is the best protection there is.
The only downside to this gear is that in Doom 2, and especially in Doom 3, you have to manually control it. The AI doesn't save CDs for key moments in battle, so you can't be sure the sim will make it through nodes without taking casualties.
All in all, this team is more than capable of handling all of Doom's skill nodes, and they can be used in a number of Greek raids on the highest difficulty. With them, you'll take on any SKILL challenge, knowing that your team's strength isn't critical to clearing the nodes, they're just too strong!
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Symbionten – Bio-Equipe

Characters in the picture (from left to right):
- Spider-Man [Symbiote]
- Shout out
- Anti-present
- butcher's
- gift
The attack potential of symbiotes is well known to all MSF players. They are the first attacking team that has had a significant impact on the game. Players were forced to create custom teams to minimize HP loss from multiple nodes, until the symbiotes were shown to completely change the perception of raiding and impact future raiding teams.
The main strength of symbiotes is the ability to drain with 100% efficiency and place a large number of debuffs that can be distributed to the enemy team. Additionally, Carnage grants them extra turns after each kill, so they can keep playing indefinitely.
Compared to the new attack targets, the Symbiot's damage potential is low, although Anti-Venom gives them all available buffs.
Symbiotes can be successfully used in all Ultimus Raid and Greek Bio/City nodes. Their usefulness doesn't end there, they can even succeed in Doom II Raid on related nodes. However, due to its low damage potential, fights take a long time and often end in defeat due to time limits.