Alliance war assault and justified objectives | miraculous church (2023)

NOTICE

Alliance Offense List is a list of the best and most optimized teams used in WAR Offense. Teams are fully described (tap a name to see the description) and sorted by quality.

Since you can't have more than 14 attacks in a single WAR, I suggest 14 teams which should give you 14 wins. I will also suggest some substitutes.

In my opinion, in WAR, attack should take precedence over defense. The alliance that takes out the enemy helicarrier first will always be victorious, so it's important that all alliance members have answers to all possible enemy defenses. I will try to help you on this matter.

Teams are listed by WAR potential from top to bottom. Although I list teams by their usefulness, all teams mentioned will surely beat teams and can counter specialized war defense.

In response to your requests, I've also included a list of justified goals for each of these teams. When I say justified, I only mean teams that need to be attacked with a specific WAR Offense team.

explanation

Below each WAR Offense team you can see the list of your justified goals. At the top of the page you have a list of all offensive teams in WAR and with a simple click on the team name you are instantly taken to the explanation below which is a corresponding list of eligible targets. Next to each target team you will see an icon representing possible punch-ups or punch-downs.

Here is the list of symbols that represent acceptable punch-ups or punch-downs for a corresponding WAR Offense team

  • 10% decrease -
  • Even combine -
  • 5% increase -
  • 10% increase -
  • More than 20% increase:▲▲

As new gear and characters are introduced, this list will be updated accordingly.

NOTICE

Range-Team

Alliance war assault and justified objectives | miraculous church (1)

The third knight team is extremely powerful. Red Hulk and Co. will definitely be the strongest wartime option, but their strength won't be much less off-war. A detailed list of GAMMA members can be found atRoter Hulk ArticlemiArticle LUCKY.

In the war, they will efficiently take on any of the existing teams, including other Knight teams and the Dormammu combo. Their strength is identical on defense, but having a team that can beat anyone is always better than wasting attacks and winning on multiple tries. If you have Gamma on offense, you can beat Gamma on defense.

Authorized counters:

  • Gama
  • Arma X▲▲
  • bedroom▲▲
  • Hire Heroes▲▲

NOTICE

Darkhold

Alliance war assault and justified objectives | miraculous church (2)

Agatha Harkness, Morgan Le Fay, Strange [Heartless], Feiticeira Escarlate, Wong

Darkhold is the last arena meta to be fully detailed in Marvel Church's"Darkhold - new MSF META"Article. This article was written when the Darkhold was unbeatable to others, which is not the case now.

However, the Darkhold team is still one of the strongest and most useful teams for warfare. I've never put them on defense because they can counter all Special Defense teams except GAMMA. This fact allows you to strategically plan and easily eliminate enemy hardpoints. I usually use Darkhold against Eternals, Dormammu teams, Young Avengers, and sometimes Doctor Doom custom teams (using them against DD is wasteful in my opinion). Note that Darkhold will fight Weapon X if there is a hit.

Authorized counters:

  • Darkhold/Dormitory
  • young avengers▲▲
  • Eternal + New Warriors▲▲
  • underworld▲▲
  • unlimited x-men
  • Arma X

NOTICE

seed of death

Alliance war assault and justified objectives | miraculous church (3)

Nemesis, Psylocke, Magneto, Archangel, Dark Beast

(Video) Xavier Reyes Ayral On His Newest Book: REVELATIONS

Death Seed is the team that shines the brightest in Raid game mode. But in other game modes they are excellent and functional. In the Alliance War, they are one of the best teams, especially if you use them in attack. On defense, Death Seed loses some tank features to the AI, but they can do a good job.

You have multiple options to hurt enemies with powerful debuffs and manipulate manipulations while empowering yourself. Its damage is excellent, as is its synergy. So if you play well, you can expect great results (in other words, you can expect to beat most of the top teams).

You can defeat all but Gamma, Heroes for Hire, and Weapon X. Therefore, all other teams can be defeated by them. This leaves us with a wide range of attacking choices.

Authorized counters:

  • Darkhold
  • Renaissance
  • seed of death▲▲
  • underworld
  • master of evil▲▲

Arma X

Alliance war assault and justified objectives | miraculous church (4)

Silver Samurai, Wolverine, Omega Red, Sabretooth, Lady Deathstrike

Weapon X is still META for WAR, it can counter anyone but GAMMA. As the first strong counter against H4H, Weapon X is fully revamped on most lists. With the introduction of new devices that can combat H4H, it is no longer necessary that they only be used against H4H. For example, the 500,000 weapon X can easily crush the 1 million Asgardian hero.

There are numerous ways to use them, and they allow you to land some serious hits. It is important to say that with the introduction of new equipment that has the same impact on war as Weapon X, it is justified to put it on defense. Weapon X is identical for offensive and defensive purposes and can only be countered by 2 teams when on defensive. Keep this in mind. As you can see, I still use them on offense.

Authorized counters:

  • Hire Heroes▲▲
  • Asgardischer Held▲▲
  • Darkhold
  • seed of death▲▲
  • Eternal + 3▲▲
  • infinity clock
  • Arma X

NOTICE

Immortal + Tangled Web

Alliance war assault and justified objectives | miraculous church (5)

Iron Man (Zombie), Hela, Spider-Weaver, Spider-Man (Noir), Spider-Man 2099

I installed Undying with Tangled Web on the same computer. Together they can achieve some fantastic results. In the Alliance War, we can combine Undying with almost anyone, but some other teams will be separate. If we combine Undying with the Tangled Web, we won't break anything. We can probably create stronger team combinations, but these two teams combine great.

This team can perform well in almost every aspect of the game. With tons of bleeding, Iron Man (Zombie) can drain opponents quickly and effectively (a big HP draw helps him with that). In this job he will get a lot of help from Hela and Spider-Weaver will protect him. Immortal characters are slow by current game standards, but that doesn't matter when they're on the Tangled Web. I can only say two words: a phenomenal combination that can even counteract GAMMA.

Authorized counters:

  • Darkhold/Dormitory▲▲
  • master of evil▲▲
  • tangled web + 2▲▲
  • underworld▲▲
  • unlimited x-men▲▲
  • Arma X▲▲

NOTICE

dogs of war

Alliance war assault and justified objectives | miraculous church (6)

Schuri,Black Panther,Okoye, Pantera Negra (1mm), Nakia

Specializing in War Offense, the Wakanda team has a well-built synergy capable of defeating almost all opponents in this game mode. One of its greatest strengths is its phenomenal damage combined with powerful crowd control abilities.

You can copy and remove buffs from enemies and then distribute them between each other. This team specializes in charged teams, but can challenge just about anyone, including Gamma. Don't be arrogant because "almost everyone" isn't like everyone else.

Authorized counters:

  • master of evil
  • Renaissance
  • dogs of war
  • Asgardischer Held
  • seed of death

NOTICE

unlimited x-men

Alliance war assault and justified objectives | miraculous church (7)

Rogue, Sunfire, Gambit, Dazzler, Fantomex

(Video) For a Peaceful Pacific: opposing NATO's military aggression

I have already made 4 articles about them where I explained everything important about them and where I pointed out how good they will be –MSF Rogue: The Second Horseman is now freeim g! X-Men Unlimited and the true potential of New Wakanda, miSunfire and Enhanced Asgardians

In war, they can beat Asgardian heroes, Young Avengers, Black Order, and Web Warriors, among others, while allowing considerable hits.

Authorized counters:

  • seed of death
  • young avengers
  • underworld▲▲
  • unlimited x-men
  • Wakandans/War Dogs▲▲
  • Asgardischer Held

NOTICE

underworld

Alliance war assault and justified objectives | miraculous church (8)

The Underworld team will be really powerful in WAR.

In war, they can defeat Darkhold, Emarauders, Young Avengers, and even Heroes for Hire. This underworld team isn't as strong as Weapon X, but definitely stronger than A-Force and Dark-Hunters in WAR.

If they have at least 600,000, their rank in WAR increases, opening up new options and strategies

Authorized counters:

  • Darkhold/Dormitory
  • Hire Heroes
  • young avengers▲▲
  • marauder▲▲
  • Renaissance▲▲
  • Tangled Web
  • underworld▲▲
  • Asgardischer Held▲▲

NOTICE

a power

Alliance war assault and justified objectives | miraculous church (9)

Spider-Woman, Niko Minoru, Capitana Marvel, Jessica Jones, Silver Surfer/Doctor Doom

A-Force equipment is described in our"A-Force Fully Revealed"Article.

In WAR, they're difficult to counter against Emarauders, Bionic Avengers, and Young Avengers, which is enough to make them a must-have offensive option.

Authorized counters:

  • Asgardischer Held
  • Renaissance
  • young avengers
  • black order
  • a power▲▲
  • marauder
  • Symbionten▲▲

NOTICE

Dark-Hunter-Team

Alliance war assault and justified objectives | miraculous church (10)

Ghost Rider, Doctor Voodoo, Mordo, Morbius, Elsa Bloodstone

Dark Hunter team's main goal is to fight Heroes4Hire in alliance war and they are capable of it.

Morbius blinds her at the beginning of the fight. He neutralizes them with the Trauma and Heal Block, which negates H4H's main strengths: his initial bursts and unlimited passive healing.

Having a team that can easily take on the best AW defense team is great, but that's not Dark-Hunters' only virtue. Dark-Hunters ensure a sure win in AW Offense regardless of who the fifth member is.

Mordo recently received a Dark Hunter tag along with some upgrades. His basic is now significantly stronger and his special can now blind up to 3 enemies at a time while his ult lowers the speed bar of blinded targets and increases the defense of all other Dark-Hunters.

Authorized counters:

  • Hire Heroes
  • dark hunters▲▲
  • marauder
  • Asgardischer Held
  • Amazing x men▲▲
  • legendary X-Men▲▲

NOTICE

(Video) AudioYawp Chapter 25 - The Cold War

Eternal + New Warriors

Alliance war assault and justified objectives | miraculous church (11)

Cloak, Sersi, Pool of Death, Ikaris, Dagger

There are many Eternals combinations that can guarantee specific WAR wins. You can fight Asgardian Heroes, Young Avengers (it's important that Ikaris saves his ultimate and uses it after Echo applies all dodges), Secret Avengers + Kestrel, Emarauders, DD teams, etc. You can also fight X-Men Unlimited . but you have to be careful.

I chose to combine them with the New Warriors because it allows you to challenge even stronger synergies.

Authorized counters:

  • Asgardischer Held▲▲
  • master of evil▲▲
  • Secret Avengers + Nick Fury + Turmfalke▲▲
  • Wakandans/War Dogs▲▲
  • young avengers
  • marauder▲▲

NOTICE

infinity clock

Alliance war assault and justified objectives | miraculous church (12)

Gamora, Monddrache, Adam Warlock, Phyla-Vell, Nebel

Infinity Watch continues to rank among the top 10 MSF teams. You can defeat Eternals, Unlimited X-Men, Web Warriors, Astonishing X-Men, Infinity Watch, Black Order, etc.

I still use them offensively because of their versatility and strength, but honestly, they're going to have to take the lead defensively for the foreseeable future.

Authorized counters:

  • infinity clock
  • seed of death
  • bionic avengers▲▲
  • Eternal + New Warriors
  • Wakandans/War Dogs▲▲
  • Secret Avengers + Nick Fury + Turmfalke▲▲

NOTICE

NOTICE

Renaissance

Alliance war assault and justified objectives | miraculous church (13)

Captain America, Winter Soldier, Captain Carter, Agent Venom, US-Agent

Rebirth is the team that can be really useful if you rely on them in War Offense. The fact that all indications are that they will be at full capacity on most rosters will raise questions about their role in the war. Obviously, if you decide to put them on the defensive, you can't go wrong - they're an ideal defensive option.

However, if your defensive setup is already set up and maxed out to meet your offensive needs, you have Rebirth as one of those offensive options. His equipment allows you to fight some tricky defensive configurations.

Marauders will not be a problem for them. Additionally, Rebirth has what it takes to counter Death Seed and Hero Asgardians on defense (under balanced conditions). Unfortunately, they can't challenge the Young Avengers, H4H, Gamma, Uxmen, Darkhold, and Dormammu combos, but they can be an answer to everyone else.

My personal decision will be to place them in War Defense, but if you decide otherwise, you have every right to do so!

Authorized counters:

  • black order
  • Renaissance
  • seed of death
  • Asgardischer Held
  • web warrior▲▲
  • underworld

shadowland

Alliance war assault and justified objectives | miraculous church (14)

Daredevil, Elektra, White Tiger, Moon Knight, Nightsister

Shadowland can be very useful in WAR. You can face all specialized war defense teams except GAMMA and Hero Asgardians. The problem with them is that they require a large investment in T4 to be effective. If you haven't updated all the requirementsSkills T4You must not use them in war.

However, none of this changes the fact that Shadowland deserves its place among the offensive teams in War!

Authorized counters:

  • Amazing x men▲▲
  • inhuman▲▲
  • marauder
  • Symbionten▲▲
  • legendary X-Men▲▲

NOTICE

(Video) George Kennan: The Cold War Architect Who Opposed The War

bionic avengers

Alliance war assault and justified objectives | miraculous church (15)

Hulkbuster, Viv Vision, Iron Man, Vision, Deathlock

While the Bionic Avengers are significantly less effective outside of raids, they are still the team where 3 members can open the fight with Skill Block. That alone puts them high on the war crimes list.

His healing, barrier, and energy generation are greatly reduced in AW/Blitz/CC, but he could still be your answer to a dozen other synergies. There's no better counterpart to Web Warriors and the Tangled Web than Bionic Avengers, but that's not all.

When properly upgraded, they can be an important resource in planning war strategy.

Authorized counters:

  • Amazing x men
  • bionic avengers
  • wakandense
  • web warrior▲▲
  • Symbionten▲▲

NOTICE

Ravagers und T'Challa

Alliance war assault and justified objectives | miraculous church (16)

Ravager Bruiser, Yondu, Star-Lord [T'Challa], Ravager Boomer, Ravager Stitcher

Ravagers can counter all combinations of Doctor Doom along with many other specialized war defense teams. They can't counter META teams, but they can be a useful option against some tricky teams that would otherwise unify teams that are better used elsewhere.

Just like in Shadowland, they must use their important skills to the full and be ready for action.

Authorized counters:

  • fabulous X-man
  • destructive
  • Amazing x men▲▲
  • Doctor Doom Variations (without Dormammu) –
  • inhuman▲▲

NOTICE

X Factor and Kestrel

Alliance war assault and justified objectives | miraculous church (17)

Multiple Man, Polaris, Kestrel, Shatterstar, Longshot

Together, the X-Factor Heroes are just amazing. Its barriers are nearly impenetrable and the damage potential is incredible. Polaris' ability to attract enemies and prevent them from buffing is very useful.

Multiple Man's unorthodox methods of protecting the team can be useful, but can also be a disadvantage against teams like the Astonishing X-Men and Symbiotes.

Kestrel is a natural fit for this team in WAR. Most people use Kestrel with Secret Avengers because of Sharon's Passive, but in my opinion there is no better team for Kestrel than X-Factor. Multiple Man will summon a horde of advertisements, with each advertisement having a chance to trigger Kestrel's passive. More importantly, Shatterstar's Special lowers all enemies' Defense and deals a lot of potential damage to Kestrel.

X-Factor and Kestrel are natural counters to Marauders and Web Warriors, but they can compete against many other teams as well. In my experience, they've proven to be a better offensive option than Secret Avengers and Kestrel.

Authorized counters:

  • marauder
  • legendary X-Men▲▲
  • web warrior▲▲
  • Secret Avengers+Kestrel+Nick Fury▲▲

NOTICE

Ersatz

The list above represents the best offensive options, which should net you 14 easy wins and allow you to build the best possible defense from junk. As you can see, I've suggested 15 teams that are viable offensive options, although you only need 14 (to make things easier for you). However, not all players will have this equipment fully upgraded, so I will suggest available replacement equipment.

This is the list of substitutes:

  • Dormammu, Barón Zemo + 3
  • Jubilee, Yoyo, Doctor Doom, Black Lightning, Bishop
  • destructive
  • Geheime Avengers+Kestrel+1
  • Amazing x men
  • legendary X-Men
  • X-Force
  • web warrior
  • Symbionten
  • F4+Namor
  • military skill

This list is updated regularly, so keep checking back for updates. Hopefully this is helpful and makes your WAR inquiries easier. Health!

Videos

1. Danger Ahead? 'Tectonic Changes' Sweeping Mideast
(Inside The Epicenter Podcast)
2. Chapter 46 - Revolutions of Persia after the Death of Chosroes or Nushirvan
(Cis White Male with Extra Privilege)
3. History of IP 10 - 1945-1989/91: Western Free World vs. Eastern Totalitarianism
(Dario Battistella)
4. "Can't Buy Grace" 2 Kings 5:1-15
(Valley Alliance Church)
5. 75 years since the end of World War II: commemoration and historical understanding
(Griffith Asia Institute)
6. #OmaliTaughtMe Sunday Study: Tactical and Strategic Objectives for Black Liberation Finale
(The Burning Spear TV)
Top Articles
Latest Posts
Article information

Author: Gregorio Kreiger

Last Updated: 02/11/2023

Views: 6543

Rating: 4.7 / 5 (57 voted)

Reviews: 80% of readers found this page helpful

Author information

Name: Gregorio Kreiger

Birthday: 1994-12-18

Address: 89212 Tracey Ramp, Sunside, MT 08453-0951

Phone: +9014805370218

Job: Customer Designer

Hobby: Mountain biking, Orienteering, Hiking, Sewing, Backpacking, Mushroom hunting, Backpacking

Introduction: My name is Gregorio Kreiger, I am a tender, brainy, enthusiastic, combative, agreeable, gentle, gentle person who loves writing and wants to share my knowledge and understanding with you.