Sentence Library 1.7.0
Bonus for donors/buyers!
Sentence Library 1.7.0
After Effects Fix 1.7.2
The plugin enhances the display of the playground for various post effects
For example, it's hard to see what's around you when you're invisible and confused/asleep at the same time
Here are the details of the changes:
- Invisibility no longer causes the entire screen to turn blue. Only the character outline effect still applies, just one glance is enough to check your status
- Invisibility no longer causes a full screen blur effect.
- Flash speed condition no longer causes full screen blue. However, the blurring effect remains
- Lightning speed status no longer causes blur (also blurs things) when confused or asleep.
- Overwhelming status now makes the whole screen a little brighter and redder to make things easier to see
- Unblockable shaders now have higher priority than invisibility. So if you activate Unstoppable while invisible, you will see a visual change
- Freezing no longer causes the entire screen to turn green. This effect is caused by the no_healing state, but no_healing is the least worrisome when it freezes, and it's not obvious
After Effects Fix 1.7.2
Ownership bonus category 1.7.4
Bonus for donors/buyers!
Ownership bonus category 1.7.4
Shortcut Lock Toolbar 1.7.0
Added a new game option "UI | Scrolling Shortcut Toolbar with Scroll Wheel", which can be disabled to prevent the scroll wheel or other scrolling input mechanism from affecting the shortcut toolbar.
Shortcut Lock Toolbar 1.7.0
Auto Annotation 1.7.0
Notes are automatically collected for unvisited areas and unactivated features/events that the player has seen and may want to return to later, and will be updated if the player revisits the specified POI. Notes will reflect the following:
- Unopened golden chests, tombs and strange pedestals; the giant digestive pouches and strange "trees" of tentacles from the Forbidden Cults DLC; demon statues in Ashes of Urh'rok DLC; strange lines from the Embers of Rage DLC.
- Unopened vaults, including hidden vault subdivisions.
- Various quest-related events, such as Storm Peaks and Sher'tul Remote Portal.
- Wet Caves, Menacing Caves, and Daikara Rift subareas.
- Different levels of glyph strings from the Forbidden Cults DLC.
- Various areas on the world map outside of the main story, such as Ruined Dungeon or Spellblaze markers (customizable), if you haven't visited them or killed the associated warden.
Notes for levels are updated when players enter and exit levels and when they manually access the list of automatically collected notes via
Frequently Asked Questions:
- hey My notes list two vaults on that level but only one.
Auto Annotation 1.7.0
Ashes of Urlok 1.7.4
Official expansion!
Many in Maj'Eyal have heard of "demons", sadistic creatures that appear out of nowhere and leave a trail of pain and destruction wherever they go. Her terrible visions hover above the distant skies, watching, waiting, but not idle; their agents survey the land, their legions build their armies, their scholars devise new spells and strategies. As the barriers between our worlds began to crumble under their control, the helpless Ejalites disappeared to keep them as their slaves and playthings. They give these victims magical powers in order to better withstand the resulting stress. Can you use your newfound abilities to escape Marloch's army?
feature:
- Start with a new class, Bringer of Doom! These demonic avatars of destruction charge into battle with powerful two-handed weapons, tearing through hordes of enemies in fiery flakes of destruction. With fire magic and demonic powers, they love to fight against overwhelming odds, softening crowds with waves of fire and then feeding on the flames, causing those around them to suffer in order to survive, while quickly displacing any group Turned into a pile of ash and blood.
- Unlock a new class, the Demon Scholar, with a brand new item enhancement mechanic! Armed with shields and the magic of the spell flame itself, these crowd mages can grow demonic seed from fallen foes. Fill your items with these seeds to unlock a host of new talents and passives, and summon the demons within to fight on your side! Have you ever seen a gigantic Minotaur cursed by a demon and wished it was on your side? Now you can summon one to crush your enemies while you cast devastating spells from afar, or summon an army of Fire Devils to pelt your enemies to their deaths as they wear down your impenetrable defenses! Demons have persistent health, making them more valuable than disposable necromancer skeletons or summoned beasts, but they can still come back from the dead.
- Two new areas with new art, new enemies and bosses! You've already seen the planes of Fearscape, now see the demon lair and headquarters for yourself!
- There are over 10,000 words of written knowledge to search! Demons were once an enlightened, peaceful race originating from a distant planet called Marloch. Find out what prompted her to plan Eyal's eternal torment! Discover monuments to each demon species and notable personalities and show everyone their place of honor among them! Learn about the culture and daily life of these sadistic conquerors and their brainwashed slaves!
- Unlock a new race, the Doomelves: Shalore, who are particularly adept at dealing with demonic transformations, transforming their signature abilities into darker forms. Escape to safety in the blink of an eye, transform into a shadowy twin god warrior to hide in the shadows or stalk your enemies with dark beams, use your new regeneration to absorb status effects and critical hits, and grab to check your enemy's mind making them stagger into battle!
- Between the above classes and Doomelves, there are a whopping 75 new talents!
- Unlock two new decorating options! You know you've always wanted devil horns.
- Two new events have appeared in Eyal!
- 20 new artifacts with unique and interesting effects. Collect obsidian treasures to accumulate more and more power! Place your hands in Ulgrus's will and watch your all-out strike tear down walls! Wear a huge, ugly Hell's Mouth as a fashionable belt!
- 7 new achievements! Defeat the most terrifying force Urh'Rok's army can throw at you and pin their metaphorical skulls to your profile page!
Ashes of Urlok 1.7.4
Forbidden Cult 1.7.4
Official expansion!
Not all adventurers seek happiness, nor are all defenders of the world benevolent.
Recently, the viewership of horror movies has skyrocketed. Humans wandered off the beaten path, years later discovering horrific mutations and partial insanity, if at all. It was clear that something was stirring deep beneath Maj'Eyal's feet.
It's you.
forbidden cultis the main expansion for Tales of Maj'Eyal, allowing you to explore the horrors lurking beneath the surface, delve into long-lost lore and lore, and die as often as before!
forbidden cultTwo new playable classes are available:
- spin one: Surrender to the power of corruption, gradually become a horror, summon horrors that obey your orders, skin and melt your face to attack your enemies. What creature can stop you when your hands have become tentacles?
- Entropists: This wizard class uses their madness and control over the forces of entropy to unravel the normal laws of physics. She can turn healing into attacks and summon the power of the void to turn her enemies into dust.
Both classes use a named classludAs it charges, it will gradually make you more confused and stronger.
forbidden cultTwo new races are available for the game:
- drama: A corrupt subspecies of dwarves who have somehow managed to retain some sanity from falling into mindless terror. They can go crazy and even learn to summon horrors.
- Chris: The ogre has changed something that wants to kill them. Their powerful attacks can stun enemies, and they are so powerful that they can double-wield any one-handed weapon.
forbidden cultAdded many new areas to explore and die in:
- Kroshkur: The ancient Sher'tul fortress, half in ruins, was the center and home of various creatures in search of lost knowledge.
- mold making: A giant living corruption worm is about to destroy Kroshkkur! Teleport inside and save your haven of horrors!
- kum: Deep in the ground, the ground is shaking...- edited by corrupt forces -
- natural disaster pit: South of the Iron Throne is the Pit of Fools...- edited by corrupt forces -
- forbidden book: Find special artifact books with ancient lore. But read at your own risk, because the stories they tell are believablesuck you up...verbatim.
you might even find itthe one who wrote... - Mysterious exit: A strange, extremely old device of unknown origin. It appears to require some sort of code sequence to activate. Maybe you will find them in your adventures?
- entropy space: So you think you're strong? powerful? Invulnerable? In the end, entropy always wins, and you will find out…
What would a horror expansion be without a whole bunch of new horror stories to think about? A warm welcome:
- burning terror: Do you like flashy horror movies? Do you like bright horror movies? He will absolutely love his big brother!
- underground door: Fall asleep. Maybe it should stay that way.
- Wings of the Nether: A lot of vampire worms will surprise you! And scratch it badly.
- anxiety symmetry: Geometry has never been so vivid!
- entropy divider: Take the entropy crystal and smash it with the tentacles. Then die.
- : and more...
"DarkGod, is that all?"Obviously not! You'll also find the usual extras:
- Knowledge: Immerse yourself in a dark, forgotten and mysterious world where reason is a very fragile idea.
- cultural relics: Discover new objects of power and use them to achieve your goals.
- new dragon tree: unlockScourge Drakefor your Wyrmike.
- Glasgow: unlockGlasgowAlchemist's choice.
- an event: Discover new strange devices in familiar areas. what can go wrong
- success: Because it's never enough!
Forbidden Cult 1.7.4
Better description of the subject 1.7.4
This plugin makes it easy to read item descriptions and determine their usefulness at a glance
- Sort all stats by category - DPS/DEF/MISC
- Item passive power is always the same blue (not random blue-yellow-pink-green)
- Item available power - always yellow
- Show all rarities
- Load value moved to the right below the project name
- "Hit" power is always green
- "Statistics" is marked in orange and placed before other statistics because it is the most important
- Removed a lot of extra explanatory details that experienced players don't want to read every time
For example, the value "S.pwr/crit" stands for "Spell power on critical roll (stacks up to 3 times)".
This means you have to remember that it only matches 3 times and is not that important
- DLC support - Orcs/Ash
- Fixed some bugs along the way
the most important thing to remember
- Show only those requirements that you do not meet. To display all requests, hold down the CTRL key
- "Phasing" stat means "damage shield penetration", the name comes from the source, looks good, short enough for me
- The minus sign "-" at the end of the statistic indicates immunity or some kind of reduction, e.g. "blind-" = "blind immunity",
- "Max.sum" = Maks. wilder summons
- "Sum.HP.reg" = health regeneration bonus (Wilder Summons)
- "Def/telep" = defense after teleport
- "Res/telep" = Resist everyone after teleporting
- "Dur/telep" = shortened duration of new effects after teleportation
This mod is not recommended if you are new to the game
Better description of the subject 1.7.4
Choose your companion 1.7.0
Here you can choose which guards you will encounter at the beginning of the game.
You can change future encounters in the game menu (Esc).
If you just want to guarantee some unlocks before continuing with the base game, you can choose a random escort.
NOTE: You should only be able to select the Lost Crafter once. (You must have the Embers of Wrath DLC and unlock it by playing the Orc campaign)
NOTE: Unfortunately, the addon only gets the possible escort types if random escort missions are assigned.
This means that accompaniments added by other plugins cannot be selected, but can still be found by random selection.
To reach me faster, leave a message on the Steam Workshop page. I don't receive notifications on te4.org, so it may take longer to respond.
Choose your companion 1.7.0
Ember of Rage 1.7.4
Official expansion!
A year had passed since what the orcs called "The Plague from the West" had single-handedly destroyed the orc packs of Grushnak, Vor, Gorbat, and Rak'Shor. Now connected by a distant portal to their long-lost ally Sunwall, the Allied Kingdoms helped them conquer much of Vaea. What little remains of the destroyed Pride is closed...but one Pride remains. Kruk Pride, isolated on an island, is the last settlement of orcs. They too face impending doom. The wall of the sun blocked the only exit from the island, and now a technologically advanced civilization of steam giants descended from the mountains to claim their homeland with machines and weapons unmatched on Eyal. Pride Kruk has reverse-engineered his technology before; their only hope is to do it again and stand up against the enemy of Pride.
feature:
- One year after the events of the original Tales of Maj'Eyal event, discover an all-new event from levels 1 to 50. Free the Orcs (or try to die) by battling the Sun Wall, Atmos' Steam Giants, and other dangers that may be lurking.
- Play as one of three new races: the battle-hardened Orcs, the brutal Yeti, and the unstoppable White Hoof. Discover their stories, their pain, their hopes...and their incredible racial strength!
- Risk your life in over 20 unique locations! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gate of Dawn, attack the quarries of steam giants - each with its own unique set of enemies and dangers that make each feel and play differently.
- Play as one of four new master classes: gunslinger, butcher, psyker and destroyer! Plus career development: Technicians! Crush and smash your enemies with heavy metal, electrocute and burn them with your gadgets, charge across the battlefield or launch a quick attack with style - each playstyle is different and none offer the opportunity to kill your enemies.
- Master steam technology to forge powerful masters and upgrade your gear. Need to get something done faster? Turn your boots into rocket boots! Having trouble deciding whether to shoot or stab someone? Attach a hand cannon to your gauntlet or use the weapon automaton to stab you! If you have a problem, Steamtech has a solution, mostly right; enjoy the unmatched versatility of over 80 different powerful crafting tools and try new things every time you play.
- Master the tactical use of over 140 talents! Fire tricks and psychic shots, use a steam saw as a shield or wheel, scare your enemies with long robotic arms - there are no "boring" talents here, everything has its own special purpose and properties!
- Use advanced technology in the world of Eyala! Dig sand, plant bombs to destroy the tunnel and discover you're not the only one using it...
- Infusions and runes are for the weak; install new medical syringes that pump a series of experimental chemicals into your body! Syringes can use any (infinitely reusable) salve in your inventory on cooldown, giving you the versatility you've always wanted with a few inscriptions.
- Loot over 70 new and powerful artifacts. Defeat your enemies with big, fast and explosive weapons! Tear them to shreds with a maiming saw, a bloodthirsty saw, or even a saw that isn't really a saw! Defy common sense, attach a rocket to your back and call it a jetpack!
- Have fun dying in terrifying and bizarre ways at the hands (or claws, jaws, weapons...) of more than 140 new creatures! Instead of just a bunch of stats and chained stuns, these enemies present unique challenges - withstand the latest cosmic spells from the Solar Wall, new expanding and multiplying strikes, the Steam Giants' complex defense system, and find ways to adapt to new tactics. New strategies for everyone!
- Get tons of achievements! Recognize your achievements by freeing orcs, showing extraordinary kindness or cruelty, or demonstrating your skills with impressive deeds! Deal the boss a fate worse than death, show the Sunwall troops the frustration of fighting the Radiant Terror as a paladin, stick to your looks, display a suicidal lack of situational awareness, and wear badges of pride or shame!
- Immerse yourself in this world by reading about 27,000 new words of knowledge! Learn how things have changed since the Scourge campaign, hate and/or show mercy to your enemies, uncover grand plans and dark conspiracies, and notice the intricate connections between Var'Eyal's many factions. There is a story behind each area, and each story connects to the bigger picture. Enjoy a story of horror and humor, intrigue and glory, despair and hope.
- Get access to the classic classes (and Ashes of Urh'Rok) in Embers of Rage and the new Tinker class in Maj'Eyal! Play as a gladiator in the East and fulfill your lifelong dream of conquering an entire nation of giants, or play as a sawmill in Maj'Eyal and tear apart the land of fear in a whirlwind of blades and steam!
Ember of Rage 1.7.4
Logical alchemist 1.5.10
Allows alchemists to focus on making elixirs that you are not currently helping them with.
When you hand over ingredients to an alchemist in the base game, another alchemist will randomly complete one of their remaining elixirs.
This add-on removes the elixir you're already helping them with from the possible elixirs that can be chosen, unless it's their last elixir.
Logical alchemist 1.5.10
Show item level in inventory 1.7.2
This plugin adds a column to the inventory that displays hierarchies of items and allows sorting to show higher levels first
Useful if you're only interested in late game level 5 items
By default there is an option in Game Settings -> User Interface -> Sort Items by Level
If this option is activated, the starting inventory will be sorted by animal by default
Otherwise, click 'T' to sort items by level
Scrolls (runes, infusions, etc.), crafting types, or any other items that do not have a level assigned are placed on top of the inventory to avoid periodic rerouting of valuables
This mod is safe to use without starting a new game
Show item level in inventory 1.7.2